The Hero Gate is in one direction and a stronghold is opposite it - you want to excavate as far as you can in the remaining two directions.
![dungeon keeper 2 dark angel dungeon keeper 2 dark angel](https://static.wikia.nocookie.net/dungeonkeeper/images/e/e5/Dungeon_Keeper_2_Temple.jpg)
Mine enough gems to hold you over (and put your Treasuries on the corner of the outermost ring closest to your chosen gem space). While doing this, start excavating the creature areas (wait to excavate the vampires until you have the rooms set up) and dump anyone in the Training Room who won't go there naturally. Fill the rest of that ring with Hatchery space. Build 3x3 Hatcheries in two corners, a Lair in the space between them, and enough Training Room space for 24. Basically, sell the steel doors and excavate the reinforced wall on that big ring around the Dungeon Heart. Recruits: Took some doing to get right. Now that I'm on about this, doing it without using wooden bridges might be possible, but I don't think winning before I get them can happen. I need the Heal spell to be able to pull this off realistically, so the grouping sub-objective (which requires Possession) is a given. Then have him fight level 8/9/10 Fairies, Dwarves, Wizards, Elven Archers, and Monks until that Salamander reaches level 8. Unlike what I originally thought, this does not require micromanagement - I can do just fine if I build a separate Lair, Hatchery, and Treasury farther away from the norms and relocate the first Salamander that reaches level 4.
![dungeon keeper 2 dark angel dungeon keeper 2 dark angel](https://i0.wp.com/www.darksidereviews.com/wp-content/uploads/2012/09/dk2_1.jpg)
(And again, sub-objectives aren't enough - I have to expand as much as possible, as fast as possible.) Basically I build a Training Room to get a Salamander (build it 5x5 with lair space in each corner, to be exact, so I can draw the Elite Salamander), let him train to level 4 while I do other stuff, then get him fighting enemy heroes as much as possible to push him to level 8. While there's no shortage of gold for my strategy, there is a lot of waiting. Other than that, this is just about room variety - it's easier to draw in the remaining creatures with all the other rooms built. Make contact, pick them up and drop them off in your lair (to keep them happy) - they can count towards the 15-creature sub-objective. Basically, one of my firefly scouts stumbled upon a hidden graveyard on the map with three vampires in it. Discovery: That time up there represents the first time I've completed the dungeon before getting wooden bridges. I also built a Training Room in the excavated area, thinking that gold spent training creatures counted towards score. The initial rooms in my case went to a 5x5 Lair containing a 3x3 Hatchery within it, as well as a 5x5 Library. I've found that the best policy is to excavate the entire inner cavern save for the walls of the rooms you initially start with (claiming all that land, I believe, counts toward score). Liberty: Completion of the sub-objectives won't be enough on its own. These are the only seven official pet dungeons as far as I know (Torment was added in the latest known patch), so these are the only ones I'll take times for.ĭungeon-by-dungeon tricks I've discovered: I'll put times here for reference (note that these were stopwatch-timed, as I didn't actually record yet due to wanting some input before I do, and I tend to over-time things timed via stopwatch):
![dungeon keeper 2 dark angel dungeon keeper 2 dark angel](http://www.gamer.ru/system/attached_images/images/000/306/253/original/elite1.jpg)
While I don't know all the methods of attaining points in this mode, and probably wouldn't know all of them for a long while, I'm confident enough in the times I've gotten for the first couple of dungeons in this mode to move on with this idea. What I seek here is verifiers, people who can give advice on the game, or even outright competition. (Sub-objectives are so worthwhile that a speedrunner would be a fool not to use them, however.) You get sub-objectives that give you large numbers of points if you complete them, but other than that, the method of completing the score requirement for a pet dungeon is entirely up to the player. All you have to do to complete a pet dungeon is amass a certain number of points. Turns out it works pretty well for speedrunning. I needed to break the tension that Might and Magic VI was giving me, so I randomly decided to put this game in and give the "My Pet Dungeon" mode a try. Basically, my times are actually faster than they look. So I time everything by stopwatch, and I time longer than the game does. DISCLAIMER: While this game has its own timer for the campaign missions, it doesn't for My Pet Dungeon.